
Units have their Ultimate Evolution button on autocast by default.Quickly morphing dying Mutalisks into Guardians or Devourers can often save their lives, as the Cocoons have lower target priority.As your ally may not be aware of how Toxic Nests work, you can potentially negate the possibility of your ally killing the attack wave ahead of your Toxic Nests by spawning them much further forwards-at spawn locations if possible.

Let each of your Brutalisks take turns to tank the damage with their Symbiote Shell in order to increase their survivability.

While they are not as strong as Leviathans when it comes to assaulting bases, their Deep Tunnel ability is invaluable-use them to pick off stray units from attack waves that walked through your fields of Toxic Nests, and then Deep Tunnel them back. Assign your Brutalisks to another hotkey and control them separately.It can be useful to right-click move your Leviathans instead of A-move to allow them to attack base defenses more aggressively. From time to time, move the most wounded Leviathan back so that each of them takes turn to tank with its Symbiote Shell. The Leviathans are highly survivable as they are safe from anti-ground attacks. Have them move ahead to the next location and start clearing base defenses with the help of Toxic Nests while the rest of your army clears the objective targets and structures in the previous area. In most situations, you can depend on your initial Ultimate Evolution as your only combat unit for quite a while before spawning additional units which you can then evolve to Ultimate Evolutions. Once this has been achieved, you will be able to power through the early and mid game easily. This allows you to evolve your six Ultimate Evolutions as quickly as possible, which should be a priority. Use your first Ultimate Evolution to aggressively push into other camps, possibly by kiting enemy units to Toxic Nests in order to gain additional Biomass.There are different advantages to evolving a Brutalisk or a Leviathan first-this is further discussed in the Units section. More details can be found in the Toxic Nest Luring section. Evolve your first Brutalisk or Leviathan as quickly as possible otherwise, you will be very dependent on your ally to cover for your early game weaknesses.Ravagers and Swarm Hosts additionally have their cooldowns reduced by up to 50%, and Roaches receive up to 5 additional armor. Biomass increases a unit’s health by 300%, attack speed by 100%, energy regeneration by 500%, and grants 100% life leech.For this reason, Abathur can afford to go without expanding at all, which can be a strength on certain mutators or a boon to some allies. In many cases, Abathur is better off with a small group of highly Biomass-fed units than on a larger group of weaker units. Resource Independence: Abathur’s units depend more immediately upon access to Biomass than upon how much supply he can field. This coupled with the Brutalisk’s Deep Tunnel ability on a 10s cooldown-usable anywhere on the map even without vision-allows you to intercept every enemy attack wave effortlessly even while the rest of your army is pushing objectives. Global Presence: Intelligent placement of Toxic Nests allows you to clear almost every ground unit from attack waves. With good micro, you can possibly go the entire game without losing a single unit. When paired with the healing abilities provided by Swarm Queens and Mend, Abathur’s entire army becomes almost indestructible even when pitted against the strongest of enemies. At the peak of his power, it is rare that any enemy base or army can stand in his way.ĭurability: When reinforced with 100 Biomass, each of Abathur’s units can possess up to 400% of its original HP, as well as restore 100% of its weapon damage dealt as life.

PLATYPUS EVOLUTION GAME ADVICE SERIES
Pushing Ability: Between his Ultimate Evolutions, Toxic Nests, and the Viper’s crowd control abilities, Abathur has a series of powerful tools at his disposal that allow him to push through heavily-fortified bases.
